Scourge-Nerubian Overhaul 1.42
"For the Spider Kingdom!"
Set just after the events of Reign of Chaos, Illidan has cast a spell damaging the Frozen Throne and countless minions of the Lich King have rebelled. Sensing an opportunity to strike the Legions Dreadlords plot Arthas's downfall whilst the broken Alliance Remnants also battle for control of their ravaged homeland. Take control of the Blood Elves, Scourge, the Legion, the Dalaran Remnants, Dwarves, Trolls, Horde, Forsaken, the Cult of the Damned, Twilight's Clan or the Silver Hand. Battle for supremacy of the shattered land of Lordaeron in a grand strategy for the ages!
See full changelog here: Lordaeron: TA 1.42 changelog
Over at Lordearon the Aftermath headquarters have taken it to bring you the best possible features, to make your time as enjoyable as possible and to bring the elements of balance into play in our maps. Several key features dominate this map though; the ability to dynamically change the map by taking over strategic points. While taking over control points may bolster your income, in some locations it can actually alter the environment to fit your needs.
Sometimes to suit your needs, you may have to focus on one area of game play; choosing a mastery some may call it. In Lordaeron the Aftermath, each race can choose multiple masteries to benefit their needs. Masteries can help bolster your troops or improve the overall effectiveness of your hero in combat. They provide massive bonuses and can help turn the tide of war in your favor.
Throughout the map, most control points are located in cities or forts. These locations are often heavily defended and come with structures that the defender can use to train and reinforce their armies with. Workers and other units can be trained from the capital building located in each of these tactical locations. They can be used to construct new defensive structures or expand that player's base of operations.
I will keep this list updated.